So, once v2023 comes out, v2022 stops getting updated. You only get updates for that calendar year version. How, then, is the Steam version different from the Adobe store one?ġ. The burden here is on them to have placed those terms in writing before asking end users to agree. They can't just say, after the fact, "Yeah, but." That's not how it works. Given that the EULA *IS* a binding contract and doesn't explicitly state the existence of a revenue cap, they cannot impose one ex post facto. That's either because enforcing/verifying it was just impossible or legal didn't want to craft an entirely new contract (EULA). If you read through it, there's NO mention of a $100k revenue cap. When they acquired Allegorithmic, they just slapped on a generic Adobe license to the Substance products. The only question that remains is whether or not the revenue cap of $100k per fiscal year still exists. There never has been The Indie version was always commercial. There is NO non-commercial license for Substance products. Again, both the Steam and Adobe store versions remain available for commercial use. Steam would remain perpetual while non-Steam would then go subscription only.Īs Adobe took control, they phased out perpetual license - making Steam the only way to get a perpetual license. Obviously, there was no way to verify your earnings, but that was the system they were using.Īs they added subscriptions to the mix, the additional differential was in licensing term. IOW, if you earned even $1 over $100k then you were honor bound to move over to the non-Indie (non-Steam) version. What that meant, in practice, was that the apps were functionally the same, but the Indie version had a revenue cap of $100k per fiscal year. Later on, still pre-Adobe, they attempted to differentiate the two versions by classifying the Steam version as being "Indie". Both versions were perpetual commercial licenses The latter could be activated online, contacting the Allegorithmic servers, or offline via a provided license file. Pre-Adobe and pre-subscription, the only differences between the Steam and non-Steam versions were the licensing methodology. I'm NOT on the Adobe team, but I can tell you the following.
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